Capcom
October 5, 2012
Game development has an unwritten rule. If you “Over Deliver,” players will be satisfied with your product, knowing that they got their money’s worth. However, over delivering can sometimes come [...]
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Capcom
July 12, 2012
You have to commend a publisher when they’re confidant enough to give gamers a chance to play thirty minutes of gameplay several months in advance of a title’s release. It’s [...]
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