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Published on November 1st, 2012 | by Francois Chang


‘Injustice: Gods Among Us’ – the Perfect Blend of Past Fighting Games?

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You would think that Injustice: Gods Among Us would play just like Mortal Kombat, given that both games share the same studio (NeatherRealm Studios). While Injustice does take a lot of elements from the MK games, like forward, forward, punch to perform moves, it borrows a handful of gameplay mechanics from other games.


In traditional Street Fighting style, blocking in Injustice is performed by holding back. Lots of other fighting games also use this mechanic and apparently the folks over at NeatherRealm have joined in too. So look forward to not having to press an entirely separate button to block.

Super Moves

Another distinct mechanic in Injustice are the mid-game “super” moves. For a long time, Mortal Kombat has saved the flashy stuff for after the match (‘Finish Him’, anyone?). We already saw super moves like this with the recent Mortal Kombat and the X-Ray specials and now it seems that NeatherRealm has completely embraced the idea. How cool will it be to see The Flash run around the world to uppercut his opponent to obliteration? Here’s a hint: very cool. It is much more epic as a mid-match haymaker than a post-beatdown showboating move.

Context Sensitive Battlegrounds

Much like Super Smash Brothers, context sensitive stages are here in full-force. Picking and choosing a stage isn’t just a choice on aesthetics, but an important factor for each match. Standing near a car or near electrical wiring is a deadly tactic and taking advantage could be the key to winning. There is a lot of fun in experimenting with each stage and seeing how the characters interact with the backgrounds. And much like Smash Brothers, concerns about balancing by hardcore fighting game fans will come. Watch.

Mid-match Game Changers

Lastly, characters have mid-game traits that are sort of a mix of what we’ve seen before in other games. To give an idea of what these traits do, by the pressing of a single-button, Nightwing’s batons can become a long staff. Meaning he can go from a fast-paced character to a character wielding a long-reaching weapon. This change can be done mid-combo and dynamically changes Nightwing’s play style. This is similar to what was introduced in Mortal Kombat: Deadly Alliance and the fighting style/weapon changes. Using the same button, some characters have temporary speed and strength boosts, which are, again, like super moves seen in other fighting games. Think Wolverine’s Berserker Charge in the Marvel vs. Capcom series.

Injustice: Gods Among Us releases April of 2013.

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