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Published on May 4th, 2012 | by Bags Hooper


The Elder Scrolls Online: Trailer for the True WoW Killer Revealed

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Yesterday, Bethesda revealed that it would be entering the MMORPG world with The Elder Scrolls Online. Needless to say, gamers the world over squealed with delight over the news, while the World of Warcraft quivered in fear.

Is it finally time for a true WoW Killer to enter the market? Rift failed to take the crown in 2011, but after Skyrim’s hefty sales all eyes are on The Elder Scrolls Online to take the crown.

First a few questions need to be answered:

Will The Elder Scrolls Online belong solely to PC owners or will console gamers get a chance to get their MMORPG on?

Who will create the best MODS for the new Online world? You know you’re looking forward to some cool sh*t.

EDITOR’S PICK: Bethesda Softworks Aims To Pwn Gamers By Developing ‘The Elder Scrolls: Online’ MMORPG

If The Elder Scrolls Online does make it to Xbox 360 and PS3, will it be as glitchy as the Skyrim release? Let’s hope not. PC gamers will quickly stick their tongues out at console fanboys (myself included) to remind console players that the PC is still at the hallmark of gaming.

How much will it cost to game on this new MMORPG? I’m willing to pay, as long as its a better experience than the DC Universe Online experience when it was first launched.

What are you looking forward to when The Elder Scrolls Online hits the street?

Check out the premiere trailer for The Elder Scrolls Online:

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  • Wizzo

    They should release it on ps3, xbox 360, and pc to gain most of market. It should not have a subscription fee, but instead u buy the game for $60, play for free, and purchase yearly expansion packs for $30(like guild wars) and have the option to buy items in game (like turbines store and turbine points system) -they’d get $ by volume and retain a large market for a long time. I also say they shouldn’t have any type of player run “auction house”(like ffxi) because it got rediculous (5000 gil for a lv1 mage robe that cost less than 5gil to make and all components were easily available right outside of starting city) but keep em run by npc shop keepers. Maybe have a “free market” where pcs can sell their stuff (b their own vender), but allow an option for players that don’t want an inflated market. Just my thoughts, and hopefully theyread this and agree

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