Cory Davis, Lead Designer at Yager Development for Spec Ops: The Line, talked with BuzzFocus about 2K Games upcoming shooter.
In this interview, Davis discusses the story of Spec Ops: The Line and gameplay mechanics key to the Dubai setting (hands up if you saw Mission Impossible: Ghost Protocol). He also gives a few reveals regarding changing character dynamics throughout the game.
Key Points & Highlights
1:30 – Meet the NPC characters on your team and learn how their personalities will affect the story
3:10 – Davis speaks on the architecture of Dubai and how it will differentiate itself from other third-person shooters
4:30 – The impact of sand on gameplay
5:20 – Davis discusses the technology Yager developed for the game, and the use of the Unreal 3 engine
6:20 – Bending reality with weapon development and the use of sticky grenades
7:40 – Missions that take place in vehicles
8:02 – Sandstorms and Combat variety. Choices that will impact the story
9:10 – Davis’ personal theory on creating a great multiplayer experience for gamers
9:50 – Top reasons to pick up Spec Ops: The Line
Check out the interview below:
Spec Ops: The Line is scheduled to be released on April 30, 2012.
Let us know your thoughts on the game and if you’re picking it up in the comments below.