Fans of trading card games (TCG) like Magic the Gathering and Yu-Gi-Oh, will get a kick out of the latest TCG from Spin Master.
Redakai is a new TCG based on an equally new animated series. Redakai: Conquer the Kairu is a cartoon about three friends, led by Ky, who travel the world searching for an ancient power called Kairu, a primordial alien energy source.
The cartoon features three-on-three battles between Ky and extraterrestrial teenage adversaries. While the cartoon is geared towards younger audiences, the TCG can be played by TCG fans of all ages.
The Redakai Championship Tin with Cards is the best way to start playing this new game.
The Championship Tin comes with 43 Blast3D X-Drive cards, a card screen with Kairu counters, draw deck, battle field and instruction manual.
The first thing you will notice about this card series is that each card is holographic. The cards are also slightly thicker than an average playing card, making Redakai cards more durable than most TCGs on the market.
There are three types of cards: Character cards, Monster Cards and Attack cards. The 43 cards included is a random assortment of cards, four of which are Character Cards and the rest are either Monster or Attack cards. Since each Character card has a different Character Version associated with it (such as Imperiaz or Stax Leader), chances are that your Characters will be different from another player who has bought a Championship Tin. Each Character Card is opaque. By contrast, the Monster and Attack cards have transparent areas so that you can see through them. This game is designed as a stacking game. You place one card on top of the next to alter gameplay.
Each card has three defense zones (which are colored red, blue or green), three damage zones and an ability area. Monster and Attack cards also have a Kairu cost associated with them.
The game is relatively easy to pick up and play. It is geared towards players ages 6 and up. The instruction manual has rules for a Basic Game setup and an Advanced Game setup. Most players will want to play the Advanced Game. The Basic game offers limited opportunity for strategy. In the Basic Game you simply draw cards, stacking Monster cards on top of your Character Cards to power them up or Attack cards on top of your opponent’s Monster cards to weaken them.
The Advanced Game makes use of the card screen with Kairu counters. Each player starts off with their Kairu counter set at three. You get an extra Kairu point at the start of every turn. The number Kairu points you have determine what cards you can play. Players will need to check the Kairu energy mark on top of their Monster and Attack cards to see how many Kairu points they need to spend to play each card. Your Kairu level can go as high as 20, but you’ll be spending Kairu points during each turn.
The game starts with each player selecting three Character cards, which they put down on the battlefield. These are the base base abilities for your Character. As the game progresses, both you and your opponent can alter Characters on either side of the field. Players can put down Attack cards on their opponents cards, which can diminish a character’s defensive power, block its ability or cause damage to one of the three damage zones on the card. You can put down a Monster card on your own Characters to raise its Defense power, alter its ability and even heal damaged zones.
There’s a lot of strategy and customization to be found in this game. You will have to give your deck the right mix of attack powers. Since the Character and Monster cards have three damage zones, you have to make sure that you have a good variety of Attack cards that can affect each of these zones (the Attack cards will be marked Red in the zone that it affects). While most Monster cards have transparent damage zones, there are a few that have Yellow damage zones. By placing this on top of an attack card, you can heal your monster. Sometimes it’s better to add a monster that has weaker defensive abilities to your deck if that monster also comes with Yellow Damage zones.
Like all card games, the abilities are where you find the most fun. Abilities can give your entire team a boost, ward off attacks, allow you to draw extra cards and much more. Also some cards have React abilities. These can be confusing at times.
In one section of the rules, it states that “React abilities may be used after any player plays an Attack Card, but before the Attack Card compares its Power.” Just make sure that you and your opponent agree on what this means before you start playing because I entered a few different battles and my opponents understood the rule and timing differently.
Overall, Redakai is a fun new addition to the TCG community. Spin Master has already released a few booster packs for added enjoyment.
Redakai Championship Tin with Cards
Spin Master Ltd.
9 / 10